Division of labor
Rule of thumb
| Desktop Tooling | HCI Nerdz | OpenShellOrg | Dev-Centr |
|---|---|---|---|
How should the OS desktop behave? |
How should humans see and manipulate systems? |
How should CLIs and shells speak and compose? |
How should developer machines be configured? |
Explorer, shell extensions, theming, launchers, windowing |
Surfaces, themes-as-contracts, dialogs, attention, product representation |
Flags, pipes, entrypoints, help budgets, SOS |
Toolchains, package hubs, agent rules, environment orchestration |
Cross-link sibling orgs. Do not absorb them.
Boundary examples
| Topic | Home |
|---|---|
SVG thumbnail handler in Explorer |
Desktop Tooling ( |
Custom dialog pattern for Electron (honest surfaces) |
HCI Nerdz ( |
Progressive CLI help (Prohelp) |
OpenShellOrg |
“Open with Cursor” Explorer verb for developers |
Dev-Centr |
Activity map / window launcher |
Desktop Tooling ( |
Context rails / pipeline composer experiments |
HCI Nerdz |
Related
-
HCI: HCI Nerdz
-
Shells: OpenShellOrg
-
Developer machines: Dev-Centr